NEvAr - The Assessment of an Evolutionary Art Tool


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NEvAr - Neuro Evolutionary Art


AISB\'00 Symposium on Creative & Cultural Aspects and Applications of AI & Cognitive Science, April 2000

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Year 2015 : 3 citations

 Towards generating arcade game rules with VGDL
TS Nielsen, GAB Barros, J Togelius… - … and Games (CIG), …, 2015 -

 Symmetry detection in 3D chain coded discrete curves and trees
W Aguilar, E Bribiesca - Pattern Recognition, 2015 - Elsevier

 [PDF] Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration
B Horn, G Smith, R Masri, J Stone - Proceedings of the Sixth …, 2015 -

Year 2011 : 5 citations

 — S. Colton, M. Cook, and A. Raad. Ludic considerations of tablet-based evo-art. In C. Di Chio, A. Brabazon, G. Di Caro, R. Drechsler, M. Farooq, J. Grahl, G. Greenfield, C. Prins, J. Romero, G. Squillero, E. Tarantino, A. Tettamanzi, N. Urquhart, and A. Uyar, editors, Applications of Evolutionary Computation, volume 6625 of Lecture Notes in Computer Science, pages 223–233. Springer Berlin / Heidelberg, 2011. 10.1007/978-3-642-20520-0-23;

 Pease, Alison, and Simon Colton. "On impact and evaluation in computational creativity: A discussion of the Turing test and an alternative proposal." Proceedings of the AISB. Vol. 11. 2011.

 Colton, Simon, A. Pease, and J. Charnley. "Computational creativity theory: The FACE and IDEA descriptive models." Proceedings of the Second International Conference on Computational Creativity. 2011.

 DiPaola, Steve, and Nathan Sorenson. "CGP, Creativity and Art." Cartesian Genetic Programming. Springer Berlin Heidelberg, 2011. 293-307.

 Alrshoud, Saud, et al. "Evolutionary Art." (2011).

Year 2010 : 3 citations

 S. Colton, J. Gow, P. Torres and P. Cairns "Experiments in Objet Trouve Browsing". In proceedings of the 1st International Conference on Computational Creativity, 2010.

 Wang Qi Liu Hong Nie Jing, Application of Evolutionary Art in Wall Mural Pattern Design, JOURNAL OF COMPUTER-AIDED DESIGN & COMPUTER GRAPHICS
VOL: 2010, 22(1)

 ??, ??, and ??. "???????????????." ????????????? 22.1 (2010): 24-29.

Year 2009 : 3 citations

 — S. Colton and C. Browne. Evolving simple art-based games. In M. Giacobini, A. Brabazon, S. Cagnoni, G. A. D. Caro, A. Ekárt, A. Esparcia-Alcázar, M. Farooq, A. Fink, P. Machado, J. McCormack, M. O’Neill, F. Neri, M. Preuss, F. Rothlauf, E. Tarantino, and S. Yang, editors, Applications of Evolutionary Computing, EvoWorkshops 2009: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG, Tübingen, Germany, April 15-17, 2009. Proceedings, volume 5484 of Lecture Notes in Computer Science, pages 283–292. Springer, 2009;

 — M. Frade, F. F. de Vega, and C. Cotta. Breeding terrains with genetic terrain programming: The evolution of terrain generators. Int. J. Computer Games Technology, 2009, 2009;

 — Y. Li, C.-J. Hu, and X. Yao. Innovative batik design with an interactive evolutionary art system. Journal of Computer Science and Technology, 24:1035–1047, 2009. 10.1007/s11390-009-9293-5;

Year 2008 : 5 citations

 S. Colton. Creativity versus the perception of creativity in computational systems. New Genera- tion Computing, 354(Colton 2002), 2008;

 M. Frade, F. F. De Vega, and C. Cotta. Gentp : Uma ferramenta interactiva para a geraçao artificial de terrenos. In Third Iberian Conference in Systems and Information Technologies CISTI 2008, volume 2, pages 655–666. LibroTeX, 2008;

 M. Frade, F. de Vega, and C. Cotta. Modelling video games’ landscapes by means of genetic terrain programming – a new approach for improving users’ experience. In M. Giacobini, A. Brabazon, S. Cagnoni, G. Di Caro, R. Drechsler, A. Ekart, A. Esparcia-Alcazar, M. Farooq, A. Fink, J. McCormack, M. O’Neill, J. Romero, F. Rothlauf, G. Squillero, A. Uyar, and S. Yang, editors, Applications of Evolutionary Computing, volume 4974 of Lecture Notes in Computer Science, pages 485–490. Springer Berlin / Heidelberg, 2008. 10.1007/978-3-540-78761-7-52;

 M. Frade. Genetic terrain programming. Master’s thesis, Universidad de Extremadura, 2008;

 G. Greenfield. Evolved minimalist art and maximal planar graphs. Journal of Mathematics and the Arts, 2(3):123–143, 2008;

Year 2007 : 1 citations

 O. Unold, M. Troc, "Curve, Draft, and Style: Three Steps to the Image", Applications of Evolutinary Computing, Volume 4448/2007,601-608, 2007.

Year 2006 : 1 citations

 DiPaola S, "Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity", iDMAa Journal (Journal of the International Digital Media and Arts Association), 2006.

Year 2005 : 2 citations

 Wolfer, James. "A Neuro-Genetic Hybrid Motif Generator for Genetic Art.â? Proceedings of The Eigth IASTED International Conference Honolulu, Hawaii (August 2005).

 DiPaola, S. (2005). Darwinian techniques with an automatic fitness function. Proceedings of Electronic Information, the Visual Arts and Beyond, London, 1-10.

Year 2004 : 2 citations

 SvangÃ¥rd, N., Nordin, P.: "Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metricâ?. EvoWorkshops 2004: 447-456.

 Ashmore, L., and Miller, J. Evolutionary Art with Cartesian Genetic Programming. Technical Online Report. 2004.