Quality of Service APIs for a 3GPP Mobile and Pervasive Large Scale Augmented Reality Gaming Middleware



Ubiquitous or pervasive computing is a new kind of computing, where specialized elements of hardware and software will have such a high level of deployment that their use will be fully integrated with the environment. Augmented reality extends reality with virtual elements but tries to place the computer in a relatively unobtrusive, assistive role. Specialized network middleware solutions for large scale mobile and pervasive augmented reality games are, to our knowledge, inexistent. The work presented in this paper focuses on the creation of such type of network middleware for mobile and pervasive entertainment, applied to the area of large scale augmented reality games.
In this paper we propose and describe APIs and architecture for Quality of Service specification, negotiation and provision on the client side (using J2ME) and on the server side (using J2SE). The paper discusses architectural and implementation aspects.


Quality of Service, Pervasive Computing, 3GPP, Augmented Reality, Mobile Gaming


Pervasive networking and entertainment

Related Project

IST FP6 CONTENT Network-of-Excellence


Next Generation Mobile Applications, Services and Tecnhologies 2007 (NGMAST 2007), September 2007

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