Towards a game experience design model centered on participation



In this paper we present a game design and evaluation model centered on the concept of participation, the way players take part in gameplay activity, from which gameplay experience emerges. The variety and subjectiveness of experiences enabled by the videogame medium lead us to consider the challenge of how to frame the notion of participation in a model of gameplay experience, that could serve as a guide for designers. The proposed model aims to contribute to an informed game design process by focusing on six perspectives of player participation: Playfulness, Challenge, Embodiment, Sociability, Sensemaking and Sensoriality. These perspectives are then exercised along three operational levels: Intention, Artifact and Participation - the setting of gameplay experience goals, the characterization of the videogame object, and the evaluation of the player experience.


The 30th ACM Conference on Human Factors in Computing Systems CHI2012 Extended Abstracts, Austin, Texas, USA, May 2012

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Year 2015 : 1 citations

 Ong, A. A. D., Tecson, R. M. V., & Danseco, B. M. P. Developing an Educational Augmented Reality Game on the Battle of Mactan Using the Intel Perceptual Computing Kit.