A Model for Creativity in Creature Generation



This paper brings a proposal and general specification of a new project that aims to apply Conceptual Blending (Fauconnier and Turner 1998) as a process of creature generation in games. The project we describe is based on Divago (Pereira and Cardoso, 2003 and should be able to bring novelty among creatures that populate a game. Moreover, it is expected to extend these capabilities to other objects in a game, towards a very dynamic environment.
Since this is a work in progress, we provide the first preliminary results or experimental examples and try to provide the reader with a clear image of the framework to be followed.


AI, GAMES, Conceptual Blending


AI and Games


GAME-ON'03, November 2003

Cited by

Year 2014 : 2 citations

 Hodhod, Rania, and Brian Magerko. "Pharaoh: Conceptual Blending of Cognitive Scripts for Computationally Creative Agents." The Twenty-Seventh International Flairs Conference. 2014.

 Hodhod, Rania A., and Brian S. Magerko. "Computational Creativity: Improv Agents and Conceptual Blending." International Journal of Cognitive Informatics and Natural Intelligence (IJCINI) 8.2 (2014): 1-14.

Year 2013 : 1 citations

 Gawish, M., Abbas, S., Mostafa, M. G., & Salem, A. B. M. (2013, November). Learning cross-domain social knowledge from cognitive scripts. In Computer Engineering & Systems (ICCES), 2013 8th International Conference on (pp. 15-20). IEEE.

Year 2004 : 1 citations

 Thórisson, Hrafn Th. "A framework for exploring the evolutionary roots of creativity." Proceedings of the European Conference on Case-Based Reasoning (ECCBR 2004). 2004.