The Blindfold Soundscape Game: A Case for Participation-Centered Gameplay Experience Design and Evaluation



In this paper we report on a game design exercise that focus on the sensoriality and sensemaking participant dimensions for conceiving and evaluating gameplay experience, by framing design intentions, artifact characteristics and user participation. Through this exercise we were able to build understandings of user participation in the soundscape constituting the gameplay scenario. By employing a goal-question-metric approach we demonstrated the viability of using the participation-centric gameplay model dimensions as a basis for the synthesis of gameplay participation indicators and metrics, and their analysis in the context of interactions with a game as soundscape.


Game Design, Sound Design, Interaction Design, Gameplay Experience Evaluation


8th Audio Mostly Conference: A Conference on interaction with Sound, September 2013

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