Abordagens Algorítmicas e Computacionais na Arte e no Design



The technological evolution is increasingly stimulating the experimentation and adoption of new algorithmic approaches, computational or otherwise, in areas such as art or design. The adoption by artists and designers of programming as an fundamental and structuring component of their creative process, allows the development of individual tools — author tools — promoting the creation and exploration of new possibilities.

In this dissertation one explores algorithmic and computational approaches in the context of art and design. Among other issues, we aim to understand the scope and width of the impact of the adoption of algorithmic approaches on the creative process and on its outcomes.

This, and other reflexions, are based on an in-depth survey and analysis of the state of the art, which is seen as a contribution of this dissertation, and on insights gained trough experimentation. The experimental component of the dissertation is composed of a series of explorations and exploitations in the domain of computational art and design. Among them we highlight: the initial explorations that led to the construction of the artefact entitled The Garden of Virtual Delights, presented at SIGGRAPH 2013; the library Trac?o — which allows the creation of organic vectorial lines variable width, color and transparency and able to auto-intersect; an installation that confers a physical presence and interaction with the library.


Computational Art, Algorithmic Art, Generativity, Computational Design

MSc Thesis

Abordagens Algorítmicas e Computacionais na Arte e no Design, September 2013

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