A Survey of Procedural Content Generation tools in Video Game Creature Design



In this paper we provide an analysis of the participation of Humans and Computers in generating creative content, in the context of video games. More specifically, we analyze the role Procedural Content Generation can play as a means to empower designers to produce artifacts in a more efficient manner. We instantiate this analysis by focusing on the creation of creatures as an area that requires further research. In order to make…


Human-Computer Interaction


Second Conference on Computation Communication Aesthetics and X, June 2014

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