Incorporation of Emotions in the Orphibs' Agent Architecture



We describe the incorporation an existing emotion model, the Belief-Desire Theory of Emotion, into the architecture of the agents present in Orphibs II, a Life Simulation videogame prototype. To our knowledge, this represents the first time such a model is employed in video games. Orphibs II Orphibs is a 2D Life Simulation game (Barreto, et al. 2014) where the player takes the role of a caretaker, represented by a hand, for alien-like creatures called Orphibs. The game world, featuring a day/night cycle, is populated by several objects (food, toys and a bed). Orphibs are aliens are driven by five needs: eat, fun, social interaction, reproduction and energy. The previous agent architecture was based on an extended Goal-Based Behavior (Barreto, et al. 2014) and featured genetically evolved personalities.




The European Conference on Artificial Life 2015, July 2015

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