Towards a Taxonomy for the Clarification of PCG Actors' Roles



This work proposes a novel classification system that clarifies the multiple role configurations in the context of video-game design production involving use of Procedural Content Generation (PCG) methods. Specifically, the role that designers can have, either by the direct PCG-game design or via interaction with PCG-tools, and its consequent impact on PCG's output. Towards this effect, a taxonomy is specified that synthesizes existing PCG taxonomies so that it lists all possible roles and impact that each actor - the Human Designer, the Computational Algorithm and the Human Player Can have in PCG's evaluation and generation processes.


Procedural Content Generation


2016 Annual Symposium on Computer-Human Interaction in Play 2016

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