Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study



This paper describes a case-study on the use of AGE, the Authorial Game Evolution approach, a creativity support tool designed to assist game designers. AGE allows designers to conduct a systematic process of generation and evaluation of game-prototypes, as well as automatically evolve a game-prototype until it mediates a desired form of game-play experience.
To assess the tool, a design case study was held where a designer used AGE to create a game. We used a convergent mixed methods experimental design, and analyzed quantitative and qualitative data resulting from four design sessions. Creativity Support Index self-report shows the designer found AGE very good in supporting his design, especially for exploration of the design-space. However, he appropriated it exclusively for exploration, not optimization. These show AGE has potential for exploring the design-space, though issues remain before it is an effective medium for high-quality designs.


Procedural Content Generation, Game Design


Using Procedural Content Generation in Game Design Exercise


13th International Conference on Advances in Computer Entertainment Technology, November 2016

PDF File


Cited by

No citations found