Gesture-Based Locomotion in Immersive VR Worlds with the Leap Motion Controller



In this paper, we present a VR locomotion technique based on the Leap Motion device and compare it to other often-used locomotion techniques – gaze-directed locomotion and gamepad-based locomotion. We performed an exploratory user experiment to evaluate the three techniques based on their performance (time to complete the task), comfort (through the ISO 9241-9 assessment of comfort questionnaire), and simulation sickness (through the Simulation Sickness Questionnaire). Results indicate that the gamepad technique is both faster and more comfortable than either the Leap Motion-based or the gaze-directed techniques. These results suggest that the design of interaction techniques for the Leap Motion device should take into consideration the possible fatigue induced by the prolonged use of the device. For interaction tasks that require high performance, designers should look for alternatives to the Leap Motion device.


Interaction Device, Leap Motion, HCI, Virtual Reality,Locomotion,Performance Measurement




11th International Conference on Interfaces and Human Computer Interaction 2017

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